thanks i have it set to 40 atm does not happen all the time any news on the z6?
You are running BTDz or Alpha X or BTD? The latest release of BTDz is v9. You can acquire it from: btdz.webuda.com.
As for that error, I have not had it myself nor have any of the other servers running the mod told me of such (one of them runs 50 zombies). I assume it is a matter of too few spawn points, too many zombies. Any particular map this occurs on?
it isnt the amount of zombies at a time its the Cumulative amount of zombies after about wave 6 if you have over 2000 Zombies to spawn you will run out of G_Spawn locations its an engine limit you have to make sure when something is Dead etc it deletes it [00:14] Abney Park: dude i love you
Edit: Did some research on the issue and it is just a matter of too many entities on the map at any given time. This need not be zombies, could be any entity, sounds, grenades, players.. I think this issue is probably related to sounds as they are the most created entities. I'll have a look see about cleanup as the zombies are deleted by script when they die, maybe not so much for all of the sound entities.
Edit: Did some research on the issue and it is just a matter of too many entities on the map at any given time. This need not be zombies, could be any entity, sounds, grenades, players.. I think this issue is probably related to sounds as they are the most created entities. I'll have a look see about cleanup as the zombies are deleted by script when they die, maybe not so much for all of the sound entities.
lol ok its still the Zombies as well
[ Edited Thu Feb 18 2010, 09:27PM ] [00:14] Abney Park: dude i love you
All of that stuff calls detonate() I believe. If the entity is not being deleted then that function is to blame. So it would just be a matter of putting a short wait after where that is called and adding a delete() afterwards.
I assume at map end everything is deleted before the next map is loaded so our concern is the piling up of entities during game play.
Everything that is created ("spawns") counts as an 'entity'. Be this players, world models such as dropped weapons/dead bodies, zombie waypoints/ammo drops/weapon pickups/trader locations (spawnstruct() along with corresponding model), script_models created via script and tonnes of other objects. If the limit is being hit at around Wave 6 (depending on settings) then the problem is obviously to do with stuff cummulating (as Hacker said), which obviously means that something is being made with the zombies, or similar, and isn't being deleted when it should be. As I don't work on BTD anymore I have no active interest with this but I'll check it out and tell y'all what I find. |MACOM|Hacker: Im not Female |MACOM|Hacker: if i wanted to be i would jsut sign up to some shitty MMORPG and make a female Avatar |MACOM|Hacker: LMAO i play WOW as a Girl sometimes
bloke is running about with 3 special weapons all the time, he said that all you do is when a wave changes you go into spectate then chose to play the game but dont select a weapon then when you join again you can pick 3 special weapons at the same time...
bloke is running about with 3 special weapons all the time, he said that all you do is when a wave changes you go into spectate then chose to play the game but dont select a weapon then when you join again you can pick 3 special weapons at the same time...
how can i fix this
erm ban the little cheater.... and post on btdz.webuda.com if you want a fast reply as Zod doesnt reply here very often