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BTDz (Zombotron)
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Hacker22
Thu Feb 18 2010, 10:26AM
laying mines in front of Audioghosts Rofltractor....

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_Zod_ wrote ...

Coop wrote ...

thanks i have it set to 40 atm does not happen all the time any news on the z6?



You are running BTDz or Alpha X or BTD? The latest release of BTDz is v9. You can acquire it from: btdz.webuda.com.

As for that error, I have not had it myself nor have any of the other servers running the mod told me of such (one of them runs 50 zombies). I assume it is a matter of too few spawn points, too many zombies. Any particular map this occurs on?



it isnt the amount of zombies at a time its the Cumulative amount of zombies after about wave 6 if you have over 2000 Zombies to spawn you will run out of G_Spawn locations its an engine limit you have to make sure when something is Dead etc it deletes it

[00:14] Abney Park: dude i love you

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_Zod_
Thu Feb 18 2010, 08:08PM

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That is absolutely ridiculous.

Edit: Did some research on the issue and it is just a matter of too many entities on the map at any given time. This need not be zombies, could be any entity, sounds, grenades, players.. I think this issue is probably related to sounds as they are the most created entities. I'll have a look see about cleanup as the zombies are deleted by script when they die, maybe not so much for all of the sound entities.

[ Edited Thu Feb 18 2010, 08:33PM ]

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Hacker22
Thu Feb 18 2010, 09:09PM
laying mines in front of Audioghosts Rofltractor....

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Joined: Thu May 07 2009, 06:44PM
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_Zod_ wrote ...

That is absolutely ridiculous.

Edit: Did some research on the issue and it is just a matter of too many entities on the map at any given time. This need not be zombies, could be any entity, sounds, grenades, players.. I think this issue is probably related to sounds as they are the most created entities. I'll have a look see about cleanup as the zombies are deleted by script when they die, maybe not so much for all of the sound entities.


lol ok its still the Zombies as well


[ Edited Thu Feb 18 2010, 09:27PM ]

[00:14] Abney Park: dude i love you

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Beansy Boy
Fri Feb 19 2010, 01:15PM

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hence why i got rid of C4, thats the biggest G:No spawn entity one, i never get it since i got rid of C4 so win! :P
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Hacker22
Fri Feb 19 2010, 01:58PM
laying mines in front of Audioghosts Rofltractor....

Registered Member #668
Joined: Thu May 07 2009, 06:44PM
Posts: 365
Thanked 11 times in 11 posts
Beansy Boy wrote ...

hence why i got rid of C4, thats the biggest G:No spawn entity one, i never get it since i got rid of C4 so win! :P


lol the game doesnt delete RPG rockets either same with AC130 Slamram missiles

[00:14] Abney Park: dude i love you

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_Zod_
Fri Feb 19 2010, 10:29PM

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All of that stuff calls detonate() I believe. If the entity is not being deleted then that function is to blame. So it would just be a matter of putting a short wait after where that is called and adding a delete() afterwards.

I assume at map end everything is deleted before the next map is loaded so our concern is the piling up of entities during game play.

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Audioghost
Sat Feb 20 2010, 12:19AM
Patrolling on my ROFLsegway

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Everything that is created ("spawns") counts as an 'entity'. Be this players, world models such as dropped weapons/dead bodies, zombie waypoints/ammo drops/weapon pickups/trader locations (spawnstruct() along with corresponding model), script_models created via script and tonnes of other objects. If the limit is being hit at around Wave 6 (depending on settings) then the problem is obviously to do with stuff cummulating (as Hacker said), which obviously means that something is being made with the zombies, or similar, and isn't being deleted when it should be. As I don't work on BTD anymore I have no active interest with this but I'll check it out and tell y'all what I find.

|MACOM|Hacker: Im not Female
|MACOM|Hacker: if i wanted to be i would jsut sign up to some shitty MMORPG and make a female Avatar
|MACOM|Hacker: LMAO i play WOW as a Girl sometimes
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Coop
Tue Mar 02 2010, 12:02PM

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i have a new problem quote:


bloke is running about with 3 special weapons all the time, he said that all you do is when a wave changes you go into spectate then chose to play the game but dont select a weapon then when you join again you can pick 3 special weapons at the same time...

how can i fix this
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Hacker22
Tue Mar 02 2010, 12:11PM
laying mines in front of Audioghosts Rofltractor....

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Joined: Thu May 07 2009, 06:44PM
Posts: 365
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Coop wrote ...

i have a new problem quote:


bloke is running about with 3 special weapons all the time, he said that all you do is when a wave changes you go into spectate then chose to play the game but dont select a weapon then when you join again you can pick 3 special weapons at the same time...

how can i fix this



erm ban the little cheater.... and post on btdz.webuda.com if you want a fast reply as Zod doesnt reply here very often


[00:14] Abney Park: dude i love you

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Coop
Fri Mar 05 2010, 06:42PM

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i cant seem to register on thier forums :) tried with 3 diff email accounts gmail msn
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Jackster
Fri Mar 12 2010, 09:06PM
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Can you plz re upload the mod files to a host like MediaFire or MegaUpload and link me plz.

Your site is down :(
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_Zod_
Fri Mar 12 2010, 10:25PM

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Jackster wrote ...

Can you plz re upload the mod files to a host like MediaFire or MegaUpload and link me plz.

Your site is down :(


Site has changed, you can obtain the mod from http://btdz.servegame.com

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Jackster
Sat Mar 13 2010, 01:42PM
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Thanks! Love the mod btw best version of it!
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Soulig Mustafa
Sat Apr 10 2010, 07:14PM
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Hello,

You email confirm for site BTDZombotron don't work
I'm registered later but don't receive confirmation with email.

Can you accept directly my account (hector0292)

Thanks

Soulig Mustafa
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